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In Astralis, my role was as a character designer and lead asset designer. I worked alongside Benjamin Zock (Ben) to design all the characters of our story, including bases for the townspeople and the four main characters you meet along your journey. Ben and I also developed the art style and world of Astralis for Liliana Bauman (Lily) to then implement into a coded game. Once our character designs were completed, I transitioned to asset development for the game, where I illustrated, rendered, and named assets for Lily to implement into the game. Along with these assets, I created scene guides to tell Lily which character, eye, and background assets align with each set of dialogue. The two of us worked together to streamline the process of game development along with Ben and Kira Smith. Part of my role as asset developer was I instructed Kira on how to create the line art for our character (Kira helped me with line art for certain assets). Lastly, I refined some of the cutscenes Lily made to make them smoother and more realistic.
Game Link: 
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Password: 
Citali2024

Note: Astralis is still a work-in-progress, and the game is still set to be updated.​​​​​​​
Astralis Summary:
Astralis is an interactive visual novel that explores a society divided. Throughout the game you are introduced to characters that welcome you into their community and share insight about conflicts that have come to exist within the city of Astralis. Our project employs choice to highlight pressures of conformity, placing emphasis on the ability one person can have to evoke change.
April 2024
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